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    'Enemy Territory: Quake Wars' - v1.4 Patch/Server Available NOW

    Posted on Wednesday, January 16 @ 20:08:16 GMT
    PCET: QW pits the armies of Earth against the invading alien Strogg in this team-based online strategic shooter. Splash Damage and id Software have released a new v1.4 patch (v1.3 was skipped due to a small update for the Korean edition of the game) improving the UI, auto-download feature, tweaking gameplay, fixing network issues and various bugs.

     Enemy Territory: QUAKE Wars 1.4 Changelog

    Front End

    Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)
    Server browser now updates player count the instant somebody chooses to connect to it
    Added panel to the server browser screen that displays the users stats and awards progress
    Ticker on server browser screen now links to external web sites
    New options available on Play Computer screen
    Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)

    Play Computer

    New Tutorial mode with pre-set bot skill levels
    Key tooltips now briefly pause the game in tutorial mode to help lead the player
    Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate
    Additional new tooltips
    Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives

    General

    Head hitbox for player models adjusted, damage now scales better based on accuracy
    New VO added for tooltips
    Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message
    Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player
    Spawning vehicles are now static until used by a player to avoid exploiting
    Mines are now highlighted by green or red dots on the HUD
    Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows
    Vampire Strike beacon smoke effect has been updated
    Revive missions for Medics/Technicians are now Tasks
    Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'
    Player models on the limbo menu now rotate 360 degrees when a class is first selected
    Buttons added to mute limbo menu voice tutorial
    End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)
    Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)
    Deployables now display the owner's name on Crosshair info
    New HUD icons for parachuting/air-shield and Third Eye Camera
    Reduced decoy fire rate on Tormentor and Anansi
    Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
    Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon
    Re-balanced Anansi and Tormentor XP
    Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable
    Slightly updated effects on Violator
    Sniper Rifle and Railgun trails are now more obvious/longer duration
    Stroybomb reload time increased slightly
    Adjusted the point at which the attacking team gets a reduced spawn time
    Progress decay on some objectives has been adjusted
    Player's now receive a warning when a turret is targeting them or when they have triggered a mine
    Added more support for loading mods
    A message is printed on the HUD when someone finishes hacking a shield generator
    The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour
    'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer
    Workaround for certain ISPs filtering out legitimate authentication and match making packets
    Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)
    Text declarations now take priority over binary ones to make mod development easier
    WriteJumpStartDemo now overwrites existing files
    Added local stats tracking for offline play
    Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells
    Added green repair indicators if someone repairs your vehicle.
    The icarus is now more forgiving to lock on to
    The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.
    MCP does not take damage unless it can move
    MCP driver can now remain inside the MCP when it is disabled
    MCP driver MG cannot be used when the MCP is disabled
    Shotgun pellet count reduced and fire rate increased
    Assault Rifle and Lacerator base weapon accuracy increased
    Sprinting will now pull you out of sighted/scoped mode
    APT turrets now have a 1.5 second delay before it starts turning towards the player.

    ETQW:TV

    Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable
    Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable
    The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified
    Use ri_maxViewers to control viewer slot limit for repeater servers
    Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword
    Repeater server name can be controlled by ri_name
    Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat
    Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key
    Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays
    Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1
    For additional information on the ETQW TV feature, please see the ETQW TV Readme file.

    Bug Fixes

    Fixed saving some passwords causing the local account to be corrupted
    Fixed typing quickly scrambling user input
    Fixed typing while holding down Shift sometimes causing text overwrites
    Fixed low apparent texture quality if texture quality settings were below the baseline
    Fixed an intermittent crash on startup during the "Loading UI..." stage
    Fixed crash when loading a map on ATI brand cards
    Fixed serverInfo command incorrectly reporting server status
    Fixed filters being applied to History and Favorites list
    Fixed auto-updater being used when running from the Steam version of the game
    Fixed ServerLauncher not reloading the last opened profile
    Fixed ServerLauncher not properly setting the mod
    Fixed being able to corrupt user chat history
    Fixed a crash when deleting the last item in the replay list
    Fixed sometimes being able to send empty messages when chatting
    Fixed jittery bots & vehicles when playing against the computer with unlockFPS on
    Fixed clipping through ceiling when getting out of the Husky in specific locations
    Fixed Player.cpp bad floating point dump-to-console error
    Fixed GDF deployable "jerk" on landing
    Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only
    Fixed infiltrator being able to teleport without having full charge
    Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping
    Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles
    Fixed loading screen sometimes showing previous server's information
    Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files
    Fixed offline friends in the friends list incorrectly appearing as if they were on a server
    Fixed 5.1 and 7.1 audio not working in certain surround configurations
    Fixed mouse buttons not being swapped correctly when the raw input api was used
    Fixed autocompletion not working in certain situations for files that exist in PK4s
    Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound
    Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)
    Fixed not always clearing the fireteam name edit box before opening it.
    Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.
    Fixed playing OOB tooltip even though player was dead.
    Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.
    Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.
    Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.

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    Posted on Wednesday, January 16 @ 20:08:16 GMT
     
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