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    News:

    'Command & Conquer 3: Tiberium Wars' v1.05 Patch Details

    Posted on Wednesday, May 02 @ 18:24:27 BST
    PCCnC3 adds layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customising your armies by combining units. EA community rep Predator revealed that the v1.05 patch (expected mid May) will plug various exploits, fix bugs and crashes, but its mainly a big balance patch...

    Below is a list of some of the changes coming for the main v1.05 balance patch.

    Left click move/attack mouse option.
    Harvesters fixed including taking out the Ion Storm when a Scrin Harvester is destroyed.
    Engineer exploit, Observer exploit, and other exploits fixed.
    A number of bugs associated with AI pathfinding have been fixed.
    Lots of unit tweaks, some minor, a few major (too numerous to mention).
    Some in-game animations improved and other surprises.
    Fixing Battlecast
    Disconnector's accounts will get killed, and eventually their CD key will get banned
    Economy boom and tank rushing will be reduced
    Infantry will no longer suck as much
    Scrin harvester's ion storms will be removed
    GDI and Nod AA will be beefed up
    Flame tank damage from 200 to 500
    Nod bikes get 20 to 30% damage increase
    Avatars may come down in price all the way to $2000
    Scorpion tank damage reduction (< 25% change)
    Blackhand will get a boost
    GDI's Firehawks will fire off all of their shots in one or two volleys instead of circling around forever
    GDI dig in will cost less, and will allow two units per foxhole
    Mammoth tank's speed, cost, build time, and AA missiles may all be slightly nerfed
    The Rig will be easier to use
    And more

    Source: WP


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    Posted on Wednesday, May 02 @ 18:24:27 BST
     
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