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    'Enemy Territory: Quake Wars' - v1.4 SDK Available NOW

    Posted on Wednesday, April 30 @ 01:09:31 BST
    PCET: QW pits the armies of Earth against the invading alien Strogg in this team-based online strategic shooter. Splash Damage has released a v1.4 version of the SDK toolset, which contains all of the tools used to develop ETQW, allowing modders to create their own content.

     editWorld fixes:

        * Added Create Brush dialog to allow for precise sizing and positioning of new brushes
        * Removed do-nothing "Subtract" entry from the CSG menu
        * Merged duplicate Camera menu entries in the View Menu
        * Fixed camera window flickering/not drawing properly
        * Fixed preferences not loading in some cases
        * Fixed initial locations of Z and YZ windows
        * Fixed sorting of filenames with different extensions in the file browser
        * Fixed compiler crashing if there was no worldspawn
        * Fixed manually entering patch subdivisions not updating the patch

    General changes:

        * Added a few additional models to the model_gallery world
        * Added support for (and generated) a blacklist for materials, atmospheres, etc. so that they don't clutter up the media browsers
        * Merged MegaBuild with the SDK Launcher
        * Fixed warnings when compiling generated scripts
        * Fixed generated scripts not copying all necessary files to fs_savepath

    Once you've got it installed and have started tinkering with it, don't forget to stop by the ETQW Mods and Editing Forum to share your creations with the rest of the community.

    Gamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

    In development at Splash Damage, co-creators of the award winning Wolfenstein: Enemy Territory, and in conjunction with id Software, Enemy Territory: QUAKE Wars employs id Software’s new MegaTexture graphics technology, delivering large outdoor battlefields of unrivaled detail. These life-like recreations of real-world environments are designed specifically for objective-based team combat and include realistic terrain, lighting, special effects and atmospheric conditions.

    The Enemy Territory: Quake Wars PC Demo (Multiplayer & Single-Player) comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

    If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

    The Demo also features ETQW's bots, so you can explore the map and gameplay in single-player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.

    KEY FEATURES:

        * QUAKE Wars is all about conquering and securing enemy territory, and pushing forward or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a sizeable contribution to the overall mission. Every player’s choice of character class, along with their actions play a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.
        * With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player. For example, a GDF Medic can heal and quickly revive injured or fallen soldiers on the field, while the Strogg Technician may use a GDF corpse as a “host” body for a waiting Strogg reinforcement. Similarly, the GDF Field Ops will deploy and call-in a laser-guided strategic strike missile, while the Strogg Opressor peppers a GDF convoy with his Plasma Mortar. Players can choose one of five character classes unique to each force, including the GDF’s Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg’s Aggressor, Opressor, Constructor, Infiltrator, and Technician.
        * QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg’s technology is built on the manipulation of energy and gravity and includes assets like the Hyper Blaster, Lightening Gun, a giant mech-walker, a hover tank, vertical take-off and landing Hornet, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.
        * QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.

    Enemy Territory: QUAKE Wars, rated "T," and carries a suggested retail price of $49.99 for the regular edition and $59.99 for the Limited Collector's Edition, and will be on EU store shelves on Sept. 28, 2007 and North American store shelves beginning Oct. 2, 2007.

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    Posted on Wednesday, April 30 @ 01:09:31 BST
     
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