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    News:

    'Painkiller: Overdose' - Patch #1 Available NOW

    Posted on Wednesday, April 30 @ 01:17:27 BST
    PCWhat started out as a mod, Painkiller: Overdose will offer the gamer a completely new single player experience, including new levels, new weapons and new end bosses! This first patch is suitable for all languages and fixes a slew of single and multiplayer issues/levels.

    Painkiller: Overdose Update

    SINGLE PLAYER

    * Stat counting fixed
    * Rebalanced idle comments

    Tarot Cards
    * Assault functionality fixed
    * Ascendance functionality for Animal Farm and Ragnarok fixed
    * Ascendance color fixed
    * Hellish armor color fixed

    Demon mode
    * Fixed bug allowing the use of demon gun after demon mode

    Weapons
    * Fixed bug causing counting some destroyed projectiles as destroyable items

    LEVEL CHANGES

    ASTEROIDS
    * Update of final battle (it's longer and harder)
    * Fixed position of spawn points of Demon hands
    * Fixed monster count

    AIR COMBAT
    * New holy item
    * New secret
    * Update of final battle (it's longer and harder)
    * Item positioning fix
    * Fixed spawn points under crashed plane
    * New effects on crashed plane
    * Changed the path of the plane meant to fly over.

    DESERT
    * Fixed position of health
    * New secret
    * Proper monster count (you can get Star for killing all monsters now)

    RIOT
    * Small fixes in item placement
    * Lights in fifth arena fixed

    FIELD AMBULANCE
    * Object number fix
    * Missing collision fix
    * Fixed monster count

    RAGNAROK
    * Hammers fixed
    * Ammo moved to reachable area
    * Cerberus slightly tweaked
    * Spawn point of Snow giant lowered
    * Fixed monster count
    * Fixed possible lockup in arena before Cerberus

    DEAD MARSH
    * Fixed spawn in the air
    * Balanced level difficulty
    * Fixed some missing collisions
    * Textures on gravestones fixed

    ANIMAL FARM
    * Total number of monsters corrected
    * Fixed flying crates in storeroom
    * Some items moved to areas where can be destroyed
    * Health added

    POWER PLANT
    * Wrong monster number opening slab too early fixed
    * Fixed position of fire particles on train
    * Fixed size and position of hurt zone on train
    * Fixed monster count

    LOONY PARK
    * Fixed position of Pirate boss in last arena
    * Fixed monster count
    * Destroyable items fixed
    * Zones fix

    CATACLYSM
    * Added a danger zone in the fire in the collapsed room
    * Stone shader on monsters is now correct after load

    STUDIOS
    * Difficulty tweaked for Nightmare and Trauma
    * Total number of monsters fixed
    * Items moved for better destroying
    * Health and ammo added

    VILLAGE OF DAMNED
    * Added missing texture on grate
    * Fixed monster count

    HAUNTED VALLEY
    * Fixed monster count
    * Fixed potential blocker in arena

    JAPANESE MASSACRE
    * Blood decals fixed
    * Fixed monster count
    * Health added

    SOUNDS
    Added missing sounds for:
    * gong in Japanese massacre
    * Rain in Field Ambulance
    * Exploding barrel
    * Crypt in Haunted Valley

    MULTIPLAYER

    WEAPONS CHANGES
    * Fixed view distance on primary fire from the cannon gun
    * Fixed Razor Cube’s appearance in opponent's hand
    * You can now only place 8 Egg Bombs at a time.
    * Gorgon shoots more pellets (18 to 23)
    * Egg Bombs have larger damage range, but deal less damage
    * The Ectoplasmer deals more damage (80 to100)

    LEVEL CHANGES

    DM SPHERE
    * Fixed sticky corners

    Miscellaneous

    * Extracting packs in the editor now works
    * Fixed localization of some hardcoded network error messages.
    * Fixed sound in story video for Italian language
    * Fixed many text bugs in localizations

    Originally born as a grassroots development project by Mindware Studios, DreamCatcher and JoWooD are fully endorsing the project. By providing full financial and publisher support, Mindware will now receive additional technology and assets in order to move Overdose from a simple community mod to a full-fledged retail-ready gaming experience.

    Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses that will blow your mind!.

    Game Features:

        * A Prequel to the eventual Sequel bridges the storyline and ties up wandering ends.
        * Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller!
        * 16 NEW levels of fast-paced pain-killing action!
        * 6 New demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere!
        * Crafted and designed completely by Mindware Studios; long-time advocates and fans of the game.
        * A reshuffled Tarot deck infuses Belial with new powers and devastating combinations.
        * An innovative direction in the Painkiller universe!
        * Over 40 demented and sickly-twisted monsters from Hell
        * New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms!
        * A revitalized commitment to multiplayer introduces a series of stats tracking features and game server options intended to revamp the multiplayer experience.
        * Multiplayer compatibility with original Painkiller multiplayer maps and game modes!


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    Posted on Wednesday, April 30 @ 01:17:27 BST
     
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