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    News:

    'Quake 4' - v1.4.1 Win32/Linux BETA Patch Available NOW

    Posted on Saturday, April 07 @ 16:58:44 BST
    PC

    id Software has released a new v1.4.1 Win32/Linux BETA patch for its FPS Quake 4. This update tweaks various settings in the game, and mainly adjust Q4TV settings, adding chat support, increasing viewer limit and plenty more ...



    Quake4 v1.4.1 changes

    new movemement code on angled surfaces (pm_slidevelocity and pm_powerslide)
    LG knockback 6->11, fire rate 0.05->0.04, damage 8->7, max cells 400->300, range 768->736
    LG & GL crosshair .dds files updated (with correct versions)
    fixed player corpses warping to spawn locations
    net_clientRepeaterDelay added for Q4TV
    RG starting ammo 5->7, ammo box 10->7, max ammo 25->35
    fixed pixelization of all crosshairs, added 2 new ones
    allow backslash in say text, o/
    spectators can now use teleporters
    unprotected r_displayRefresh
    removed health/armor adjustments from g_handicap; now affects players damage output only
    model specfic sound code to allow unique sound sets be defined for each model
    several OpenAL sound fixes
    assume private networks are LAN servers; net_forceInternet can be used if they aren't
    allow mods to alter engine level cvar flags
    added si_fps 'Tickrate' to server browser hover info
    new lagometer code, increased performance and works with r_useSMP
    force pro skins option added to Game Options GUI
    unlocked g_gunX, g_gunY, g_gunZ cvars
    added g_weaponFovEffect
    gun position option added to Game Options GUI
    fixed some item pickups not being viewable by Q4TV
    new size for megahealth simpleItem
    pure check for Q4TV added
    fixed NextWeap/PrevWeap when scrolling through several weapons at once
    fixed broken firing animation for viewers
    projectile explosions/impacts are always predicted correctly now; gives much better feedback to the player when lagged
    fixed the need to toggle console before entering a password
    shaderParm support added for model renders in GUIs (allows for mods to display brightskins dynamically in GUIs)
    net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak
    free gameclient/bot slots for bots removed
    net_clientPrediction archives
    jump / crouch animation added for players crouched in midair
    prevented DeadZone triggers from being called in other gameTypes, which caused memory corruption
    added snaps to GUI sliders
    added chat support for Q4TV
    made use of smaller data types to decrease network traffic
    increased limit of possible viewers for Q4TV
    fixed missing respawn sound with g_simpleItems
    recordNetDemo now works for Q4TV
    fixed stuck hums
    fixed issues with switching to addonpaks via the Admin GUI
    s_useDeferredSettings default changed to 0
    clear new dict and save/restore serverInfo cvars when doing a reloadEngine for spawnServer

     


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    Posted on Saturday, April 07 @ 16:58:44 BST
     
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