News: 'Supreme Commander' - v1.1.3280 Patch Available NOWPosted on Saturday, April 26 @ 18:33:10 BST |
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Supreme Commander features a riveting, action-packed storyline, ground-breaking gameplay and genre-defining online multiplayer battles. levels. THQ has released a new patch for GPG's 3D RTS, bringing your retail game to v1.1.3280, adding display updates and compatibility for amBX support.
Supreme Commander v1.1.3280
The v1.1.3280 patch for Supreme Commander will install a small series of display updates and add compatibility for amBX support.
Supreme Commander v1.1.3269
This v3269 patch rebalances the infamous Mercy unit and adds three new units as well: the Mongoose, a Tier 2 UEF Assault Bot, the Hoplite, a Tier 2 Cybran Assault Bot and the Absolver, a Tier 3 Aeon Shield Disruptor Tank.
Supreme Commander v1.1.3260
New units!
* UEF T2 Bomber
* Aeon Guided Missile
* Cybran T2 Bomber
Bug fixes and other changes:
* Fixed an issue with Ferry Beacon guarding
* Visual tweaks to UEF shield effect
* Horde AI will now utilize T3 land units
* Performance improved when showing waypoint lines
* Fixed crash bug associated with air units refueling/repairing on air staging platforms
* Air superiority has been retuned across all three factions.
Supreme Commander v1.1.3254:
* Shields now protect against UEF and Cybran strategic bombers.
* Disconnection dialog now updates properly, and quiet times will not get stuck at five seconds.
* Aircraft carriers that are building aircraft can no longer be attacked by Interceptors or Air Superiority Fighters.
* Fixed issues relating to how T3 artillery fires.
* Children of children will now die correctly when Czar/Atlantis dies.
* Cybran T2 Sonar hit points increased.
* Engineers will no longer assist a shield generator if the shield has been destroyed. They will now wait until the shield comes back up before assisting
* Strategic Missile Launchers will no longer play the 'Strategic Launch Detected' voice if you simply select a spot to nuke.
* UEF T3 Sonar Platform's rate of fire decreased and damage increased.
* Corona damage radius changed from 0 to 1. This effectively reduces the DPS of the unit.
* New Ferry Beacon Icon.
* Fixed issue that prevented players from moving the cursor to lower third of screen.
* Fixed exploit that let players permanently move the CDR off map.
* dbg_ballistics is no longer usable with cheats off.
* Fixed crash that occurred when players pressed and held middle mouse wheel down and then pressed the End or Home key in game.
* Transport-related tweaks.
* Introduced 500 structure build queue limit.
* Sacrifice retuned
EDIT: Originally incorrectly stated that could not sacrifice on ACU/SCU upgrades; this is still viable but has been retuned..
* Replays downloaded from the GPGnet Replay Vault will no longer cause the replay dialog to fail.
* Sacrifice Exploit on paused SCU/SCU corrected.
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Posted on Saturday, April 26 @ 18:33:10 BST |
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