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    News:

    'WarCraft 3: RoC' & 'TFT' - v1.21b Update Patches Available NOW

    Posted on Monday, May 05 @ 23:22:49 BST
    PCBlizzard has released new update patches for Warcraft III: Reign of Chaos as well as The Frozen Throne. This v1.21b upgrade includes the same fixes as before (adds 2 new maps, tweaks to older maps and the usual exploit, bug and crash fixes) but also removes the CD check.

    Warcraft III v1.21b Patch Notes

    FEATURES

        * The game no longer requires the CD to play.

    Warcraft III v1.21 Patch Notes

    FEATURES

        * The game now runs natively on both PowerPC-based and Intel-based Macs.
        * Player can now view frames per second using the "/fps" chat command.

    FIXES

        * Fixed a timing problem with the game on PCs with dual-core CPUs.
        * Fixed a crash that could occur with the Frost Breath ability.
        * Fixed a crash that could happen in multiplayer games.
        * Fixed an exploit that could happen in multiplayer games.

    MAPS

    New Maps:

        * (2)SecretValley
        * (6)BomberCommand

    Map Changes:

        * (4)LostTemple (RoC) : The 4 Forest Troll Berserkers by the natural expansions now drop Level 2 Permanent instead of Level 2 Charged items.
        * (4)TurtleRock: The 4 Ogre Warriors along the outer pathways now drop Level 2 Permanent instead of Level 2 Charged items.
        * (6)GnollWood: The 4 Gnoll Brutes by the central Item Shops now drop Level 2 Permanent instead of Level 2 Charged items.

    Patch 1.20e Game Changes

    FIXES

        * Fixed an exploit that could happen in multiplayer games.

    MAPS

        * (2)TerenasStand
              o Added some trees to high ground above Red start location to prevent a siege unit attack imbalance.
              o Replaced Mercenary Camp type from Village to Lordaeron Summer.

    Patch 1.20c Game Changes

    FIXES

        * Fixed a crash that could happen in multiplayer games.

    Patch 1.20b Game Changes

    FIXES

        * Fixed a crash that could happen in multiplayer games.

    Warcraft III v1.20

    BUG FIXES

        * Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers.

    MAPS

        * (6)WizardsRetreat : separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked.
        * (6)Gnollwood : separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked.
        * (6)BlizzardTD : Fixed phase-shifting units to behave normally when attacked.
        * (12)WormWar : Fixed a bug that causes player worms to become immobile after using powerups while respawning.

    Patch 1.19b Game Changes

    FIXES

        * Fixed a crash that could happen in multiplayer games.

    Reign of Chaos Patch 1.19 Game Changes

    MAPS

    - (2)PlunderIsle

    o Added ground anti-air creep to both center goldmines.
    o Added ground anti-air creep to both center Goblin Merchants.

    - (6)ScrochedBasin

    o Removed center creep camp and neutral building
    o Reduced the creep level of the two center goldmines from a Red camp to Green camps.
    o Opened up all choke points on the map.
    o Added trees to all start locations to ensure better balance with all races.

    - (8)GolemsInTheMist

    o Removed the center creep and Neutral building.

    - (8)PlainsOfSnow

    o 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
    o Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
    o Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

    BALANCE CHANGES

    - Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
    - Ensnare duration reduced from 15 seconds to 12 seconds.

    WORLD EDITOR CHANGES

    Trigger Editor

    - The "Image" category and actions now appear after the "Item" category.
    - The "Ubersplat" category and actions now appear after the "Unit Group" category.
    - Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
    - Fixed script generation errors when using variables of the following types:
    o Attack Type
    o Combat Sound
    o Damage Type
    o Effect Type
    o Pathing Type
    o Sound Type
    - Sorted lightning type presets.
    - Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
    - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
    - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
    o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
    o (Unit) Event Response - Damage Source
    o (String) Game - Ability Name
    o (String) Game - Ability Effect Art Path (was Ability Effect Art)
    o (String) Game - Ability Effect Sound Name (was Ability Sound)
    o (String) Hero - Hero Proper Name
    o (String) Trigger - Trigger Name
    o (Real) Lightning - Red Color of Lightning
    o (Real) Lightning - Green Color of Lightning
    o (Real) Lightning - Blue Color of Lightning
    o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
    - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
    o Environment - Change Terrain Type
    o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
    o Floating Text - Suspend/Resume
    o Floating Text - Permanent/Expires
    o Floating Text - Change Color
    o Floating Text - Change Lifespan
    o Floating Text - Change Fading Age (was Change Fadepoint)
    o Floating Text - Change Age
    o Game - Enable/Disable Selection (was Enable/Disable Select)
    o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
    o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
    o Image - Create
    o Image - Change Color
    o Image - Change Render State
    o Image - Change Render Always State
    o Image - Change Above Water State
    o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
    o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
    o Lightning - Set Lightning Effect Color
    o Unit - Add Classification
    o Unit - Remove Classification
    o Unit - Issue Drop Item Order (was Drop Item On A Point)
    o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    o Unit - Issue Give Item Order (was Drop Item On A Unit)
    o Unit - Damage Area
    o Unit - Damage Target
    o Unit - Decrease Level Of Ability For Unit
    o Unit - Increase Level Of Ability For Unit
    o Unit - Set Level Of Ability For Unit
    o Ubersplat - Create
    o Ubersplat - Change Render State
    o Ubersplat - Change Render Always State
    - Added an event and three new trigger functions for future tournament support:
    o (Trigger Event) Tournament Event
    o (Real) Tournament Time Remaining
    o (Integer) Tournament Melee Score
    o (Integer) Tournament Finish Rule

    CHANGES

    Categories

    - Image: Category and actions now appear after the "Item" category.
    - Ubersplat: Category and actions now appear after the "Unit Group" category.

    Literals

    - Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
    - Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

    Types

    - Attack Type: Fixed script generation errors when used for variables.
    - Combat Sound: Fixed script generation errors when used for variables.
    - Damage Type: Fixed script generation errors when used for variables.
    - Effect Type: Fixed script generation errors when used for variables.
    - Pathing Type: Fixed script generation errors when used for variables.
    - Sound Type: Fixed script generation errors when used for variables.

    Functions

    - (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
    - (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
    - (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
    - (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
    - (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
    - (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
    - (String) Trigger Name: Now appears in the correct place in the list of string functions.
    - (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
    - (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
    - (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
    - (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

    Conditions

    - Terrain-Type Comparision: Removed the dash from the name for consistency.

    Actions

    - Environment - Change Terrain Type: Clarified grammar text, added hint.
    - Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
    - Floating Text - Suspend/Resume: Clarified grammar text.
    - Floating Text - Permanent/Expires: Clarified grammar text.
    - Floating Text - Change Age: Clarified grammar text, added hint.
    - Floating Text - Change Color: Clarified hint.
    - Floating Text - Change Lifespan: Clarified grammar text, added hint.
    - Floating Text - Change Fadepoint: Clarified grammar text, added hint.
    - Game - Enable/Disable Select: Clarified name and grammar text, added hint.
    - Game - Enable/Disable Drag Select: Clarified name and grammar text.
    - Game - Enable/Disable Pre Select: Clarified name and grammar text.
    - Image - Create: Clarified grammar text, added hint.
    - Image - Change Color: Added hint.
    - Image - Change Render State: Clarified grammar text.
    - Image - Change Render Always State: Clarified grammar text.
    - Image - Change Above Water State: Clarified grammar text.
    - Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
    - Lightning - Move Lightning Effect: Clarified name and grammar text.
    - Lightning - Change Lightning Effect Color: Clarified name and grammar text,added hint.
    - Unit - Add Classification: Clarified grammar text, added hint.
    - Unit - Remove Classification: Clarified grammar text, added hint.
    - Unit - Drop Item On A Point: Clarified name and grammar text.
    - Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
    - Unit - Drop Item On A Unit: Clarified name and grammar text.
    - Unit - Damage Area: Clarified grammar text, added hint.
    - Unit - Damage Target: Clarified grammar text, added hint.
    - Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
    - Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
    - Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
    - Ubersplat - Create: Clarified grammar text, added hint.
    - Ubersplat - Change Render State: Clarified grammar text.
    - Ubersplat - Change Render Always State: Clarified grammar text.

    The Frozen Throne Patch 1.19 Game Changes

    MAPS

    - (2)EchoIsles
    o Added range creep to expansion goldmines.
    o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it's not all piercing attack.
    o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
    o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.

    - (2)TirisfalGlade
    o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.

    - (4)TurtleRock
    o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.

    - (4)BrokenShard
    o Replaced the 4 center orange camps with 4 green camps.
    o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
    o Increase the Orange camps level near each start location and added an additional item to each of those camps.

    - (4)Hellfire
    o Reduced the creep level on the two middle Red creep camps.
    o Reduced the creep level on the East and West Goblin Laboratory creep camps.

    - (4)StonecoldMountain
    o All creep with the ability to posses units have been removed this map.

    - (4)LostTemple
    o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.

    - (4)TwistedMeadows
    o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.

    - (4)SunrockCove
    o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
    o Lowered the goldmine creep camp from Red to Green
    o Pushed Blues West ramp further from it's start location.

    - (6)GnollWood
    o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute's.

    - (6)Typhoon
    o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.

    - (6)SilverpineForest
    o Removed the Tavern from all start locations
    o Can now path across the center of the map, added a Tavern to the center of the map.
    o Reduced the Item and creep levels of the 4 Red camps in the center of the map.
    o The 6 center goldmines have been reduced in difficulty of creep camps.

    - (6)Dragonblight
    o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
    o The players alliance settings have been changed to favor 2v2.

    - (6)Moonglade - New Map File
    o Two center creep camps and buildings have been removed.
    o Added two tavern to the center of the map.
    o Opened up all chokepoints
    o Added some tree to all start location to help harvesting.

    - (6)Everfrost
    o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
    o Added ground Anti-Air units to the East and West Red creep camps.

    Bonus Maps Added to Battle.net

    - (6)Everfrost
    - (6)Sunrock Cove
    - (8)Full Scale Assault
    - (4)Phantom Grove
    - (2)Shrine of the Ancients
    - (8)Hurricane Isle
    - (6)Emerald Shores
    - (4)Deathrose
    - (6)Duststorm
    - (8)Cherryville
    - (12)Worm War (this is a trigger map)
    - (10)Skibi'sCastleTD
    - (2)TerenasStand

    BALANCE CHANGES

    Items

    - Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.
    - Wand of Lightning shield now has 2 charges down from 3.

    Undead

    - Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
    - Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
    - Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
    - Destroyer armor reduced to 3 from 4.

    Orc

    - Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
    - Ensnare duration reduced from 15 seconds to 12 seconds.
    - Batrider hit points reduced to 325 from 400.

    Night Elf

    - Tree of Life build time increased to 120 seconds from 110 seconds.

    Human

    - Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

    WORLD EDITOR CHANGES

    Trigger Editor

    - The "Image" category and actions now appear after the "Item" category.
    - The "Ubersplat" category and actions now appear after the "Unit Group" category.
    - Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
    - Fixed script generation errors when using variables of the following types:
    o Attack Type
    o Combat Sound
    o Damage Type
    o Effect Type
    o Pathing Type
    o Sound Type
    - Sorted lightning type presets.
    - Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
    - Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
    - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
    o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
    o (Unit) Event Response - Damage Source
    o (String) Game - Ability Name
    o (String) Game - Ability Effect Art Path (was Ability Effect Art)
    o (String) Game - Ability Effect Sound Name (was Ability Sound)
    o (String) Hero - Hero Proper Name
    o (String) Trigger - Trigger Name
    o (Real) Lightning - Red Color of Lightning
    o (Real) Lightning - Green Color of Lightning
    o (Real) Lightning - Blue Color of Lightning
    o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
    - Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
    o Environment - Change Terrain Type
    o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
    o Floating Text - Suspend/Resume
    o Floating Text - Permanent/Expires
    o Floating Text - Change Color
    o Floating Text - Change Lifespan
    o Floating Text - Change Fading Age (was Change Fadepoint)
    o Floating Text - Change Age
    o Game - Enable/Disable Selection (was Enable/Disable Select)
    o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
    o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
    o Image - Create
    o Image - Change Color
    o Image - Change Render State
    o Image - Change Render Always State
    o Image - Change Above Water State
    o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
    o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
    o Lightning - Set Lightning Effect Color
    o Unit - Add Classification
    o Unit - Remove Classification
    o Unit - Issue Drop Item Order (was Drop Item On A Point)
    o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
    o Unit - Issue Give Item Order (was Drop Item On A Unit)
    o Unit - Damage Area
    o Unit - Damage Target
    o Unit - Decrease Level Of Ability For Unit
    o Unit - Increase Level Of Ability For Unit
    o Unit - Set Level Of Ability For Unit
    o Ubersplat - Create
    o Ubersplat - Change Render State
    o Ubersplat - Change Render Always State
    - Added an event and three new trigger functions for future tournament support:
    o (Trigger Event) Tournament Event
    o (Real) Tournament Time Remaining
    o (Integer) Tournament Melee Score
    o (Integer) Tournament Finish Rule

    CHANGES

    Categories

    - Image: Category and actions now appear after the "Item" category.
    - Ubersplat: Category and actions now appear after the "Unit Group" category.

    Literals

    - Terrain Type: Appended "Cliff" to the cliff texture names, to distinguish them from non-cliff textures.
    - Lightning Type: Sorted them. Renamed "Life Drain" to "Drain Life". Renamed "Mana Drain" to "Drain Mana".

    Types

    - Attack Type: Fixed script generation errors when used for variables.
    - Combat Sound: Fixed script generation errors when used for variables.
    - Damage Type: Fixed script generation errors when used for variables.
    - Effect Type: Fixed script generation errors when used for variables.
    - Pathing Type: Fixed script generation errors when used for variables.
    - Sound Type: Fixed script generation errors when used for variables.

    Functions

    - (Integer) Terrain Pathable: Clarified name and grammar text, added hint, fixed script generation errors. This is now a Boolean function.
    - (Unit) Damage Source: Now appears in the correct place in the list of unit functions.
    - (String) Ability Name: Changed category, now appears in the correct place in the list of string functions.
    - (String) Ability Effect Art: Clarified name and grammar text, added hint, now appears in the correct place in the list of string functions.
    - (String) Ability Sound: Clarified name and grammar text, now appears in the correct place in the list of string functions.
    - (String) Hero Proper Name: Added hint, now appears in the correct place in the list of string functions.
    - (String) Trigger Name: Now appears in the correct place in the list of string functions.
    - (Real) Alpha Color of Lightning: Changed category, clarified name, added hint, now appears in the correct place in the list of real functions.
    - (Real) Red Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
    - (Real) Green Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.
    - (Real) Blue Color of Lightning: Changed category, added hint, now appears in the correct place in the list of real functions.

    Conditions

    - Terrain-Type Comparision: Removed the dash from the name for consistency.

    Actions

    - Environment - Change Terrain Type: Clarified grammar text, added hint.
    - Environment - Turn Pathing On/Off: Clarified name and grammar text, changed hint.
    - Floating Text - Suspend/Resume: Clarified grammar text.
    - Floating Text - Permanent/Expires: Clarified grammar text.
    - Floating Text - Change Age: Clarified grammar text, added hint.
    - Floating Text - Change Color: Clarified hint.
    - Floating Text - Change Lifespan: Clarified grammar text, added hint.
    - Floating Text - Change Fadepoint: Clarified grammar text, added hint.
    - Game - Enable/Disable Select: Clarified name and grammar text, added hint.
    - Game - Enable/Disable Drag Select: Clarified name and grammar text.
    - Game - Enable/Disable Pre Select: Clarified name and grammar text.
    - Image - Create: Clarified grammar text, added hint.
    - Image - Change Color: Added hint.
    - Image - Change Render State: Clarified grammar text.
    - Image - Change Render Always State: Clarified grammar text.
    - Image - Change Above Water State: Clarified grammar text.
    - Lightning - Create Lightning Effect At Points: Clarified name and grammar text.
    - Lightning - Move Lightning Effect: Clarified name and grammar text.
    - Lightning - Change Lightning Effect Color: Clarified name and grammar text, added hint.
    - Unit - Add Classification: Clarified grammar text, added hint.
    - Unit - Remove Classification: Clarified grammar text, added hint.
    - Unit - Drop Item On A Point: Clarified name and grammar text.
    - Unit - Drop Item In Slot: Clarified name and grammar text, added hint.
    - Unit - Drop Item On A Unit: Clarified name and grammar text.
    - Unit - Damage Area: Clarified grammar text, added hint.
    - Unit - Damage Target: Clarified grammar text, added hint.
    - Unit - Decrease Level Of Ability For Unit: Clarified grammar text and hint.
    - Unit - Increase Level Of Ability For Unit: Clarified grammar text and hint.
    - Unit - Set Level Of Ability For Unit: Clarified grammar text and hint.
    - Ubersplat - Create: Clarified grammar text, added hint.
    - Ubersplat - Change Render State: Clarified grammar text.
    - Ubersplat - Change Render Always State: Clarified grammar text.

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    Posted on Monday, May 05 @ 23:22:49 BST
     
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